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Great War at Sea: U.S. Navy Plan Gold

Great War at Sea: U.S. Navy Plan Gold

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During the early decades of the 20th century, the United States Navy made plans to fight a host of potential enemies. Some of these future wars seemed inevitable, particularly that with Japan. Others depended on changes in current politics, but Navy planners wanted to be prepared just in case.

One of these plans, labeled 'Gold,' studied a potential naval war with France. The United States had stood alongside its 'oldest ally' during the First World War, but in the years immediately afterwards the Navy looked at the potential for radical politicians to change France from friend to foe. Also, the peace negotiations which followed the war revealed deep underlying tensions between the Americans and their European allies; some of the more paranoid came to believe the next war would be between Europe and America.

U.S. Navy Plan Gold is based on these plans. American officers believed the seat of conflict would be the same as that of the undeclared naval war against France in the 1790s: the Caribbean Basin.

U.S. Navy Plan Gold includes the ships projected by the Armee Navale but never built due to the Washington Naval Treaty: the large Gilles and Durand-Viel battle cruisers, Normandie and Lyon class battleships, and the very odd 'croiseur de combat' battleship-carrier design. And of course the Americans receive a number of new ships, such as the 'alternate Omaha' large scout cruiser design.

Great War at Sea (GWAS) is a series of games based on naval conflicts that occurred or could have occurred during the era of the First World War.
(used by g2 with the permission of Avalanche Press from the AP website).

Avalanche Press is known for its high quality, easy to learn war games with quality maps and counters. Whether you are a Grognard or new to war games, you will appreciate the amount of effort that this company puts into its games and supplements.

  • Time: 30 minutes to many hours
  • Players: 2
  • Map Scale: 32 miles/sea zone
  • Unit Scale: Ships / Fleets
  • Counters: 70 1 inch and 140 1/2 inch
  • Maps: one 34x22 inch operational map and one 24x24 inch tactical map
  • Rules: 16 pages, 24 scenarios
  • Difficulty: 2 of 5 stars
  • Solitaire Play: Fair

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