If Wishes Were Fishes
In this game, the fishes really can grant wishes -- but you have to throw them back.
Players are fishermen, trying to catch the most valuable fish and sell them in the market for the best prices. With limited space for storing caught fish, players must use their wits to get the right fish to market at the right times. This is where the granting of wishes is most helpful. Just catch the fish who will grant the wish you want, throw it back, and you get your wish. Sounds simple, but the game does require a bit of thinking and planning. The wishes can help you increase the value of fish when sold, grant you extra storage space, and several other useful things.
So, now we know that sometimes it is best to let the big one get away! (from the back of the box)
If Wishes Were Fishes is a game for 2 to 5 players ages 10 and up. It plays in an average of 40 minutes. The box includes 70 fish cards, 4 market full cards, 1 game board, 75 wooden fish (15 each in five player colors), 30 worms, 5 buyer tokens, and rules.