Japan during the Sengoku or ‘Warring States’ period: each player assumes the role of a great Daimyo with all his troops. At the start of the game players must achieve a strong starting position. Each Daimyo has the same 10 possible actions to develop his kingdom and secure points. To do so he must deploy his armies with great skill. Each round, the players decide which of the actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cubetower plays the leading role. The troops from both sides are thrown in together and the cubes that fall out at the bottom show who has won immediately. Owning provinces, temples, theaters, and castles means points when scores are tallied. Whichever Daimyo has the highest number of points after the second tally becomes – SHOGUN. (from the back of the box)
Shogun includes one two sided game board showing central Japan, 53 province cards, 25 war chest cards, 5 special privilege cards, 10 action cards, 12 event cards, 5 daimyo cards, 5 double sided player boards, 310 “army” cubes, 20 “farmer army” cubes, 55 war chests, 5 victory point markers, 5 rice markers, 80 building tiles, 42 revolt markers, 1 three-part battle tower, 1 storage tray, 1 supplement with a predetermined starting setup, a round overview, and an explanation of the event cards, and 1 set of rules. Shogun is for 3 to 5 players, ages 12 and up. It plays in an average of 90 to 120 minutes.